I was commissioned by one of the best Instagram art platforms - @visual.fodder to create a short animation… here is the result on Instagram - Animation.
This piece was in the back of my head for a couple of months because I started the R&D process for my next art film - Surfaces.
Here are some renders in HD. Check them out! 


Hey, here is a teaser for my upcoming art film Elements... Finishing everything and this time making sound design by myself.
Will launch it in a couple of weeks - September 1! 
Follow me on Instagram for updates.

Hey, I'm working hard on my next art film - Elements. This time I decided not to hide my process till the day of launch... instead, I decided to share it on a weekly basis. So, it is a huge pleasure to be able to recharge my passion with feedback and clear understanding - how the project is moving forward. I suppose it is the best way to keep creative energy while developing a huge project (3 / 4 months in creative isolation and strict focus on one thing could be perceived as a "huge project":)). Here is a couple of images from the development... You could follow me on Instagram for new updates.

Let me share some ideas about polygon modeling in Houdini with you.
So, long story short - it’s awesome! This is so crazy that you have the ability to spend hours, days or even weeks working on a model and then scroll back into beginning of your process and change something which will immediately bring changes into the final result, or you could delete some bevels or additional elements, which you added yesterday, and your model will immediately respond for this change. It’s like the time machine - you could rewind your life and try to skip some events and immediately see the result.
I love the idea of working with always unmerged layers (if we could create an analogy with photoshop). You could create the whole project and still have the ability to control everything - even from the very beginning! Learning a new software is always a challenge, but Houdini is the different kind of beast. It’s so technically looking and has a crazy geeky vibes that I tried to keep away from it for a 5 years… but when I finally tried to work in it I was totally blown away from the concept of node modeling.
Sure, animation is a different layer of awesomeness, but this post only about modeling! :)

This is my first post in my blog... so, hello world! I want to use this blog as a gallery for my visual experiments and current project. I'm going to post some thoughts and maybe some images... but I suppose there will be more images than words. :)
I bought a PC about a week ago, and started playing with Redshift in Houdini. I spent a decade without PC... used only Macs.
I'm planning to cover my thought concerning PC in future posts.

Two images bellow were rendered in Redshift. They are tests for my upcoming short film - Elements. For new animation test, please visit my Instagram account,
I'm trying to post some animations on a weekly basis. 
Ok, that's all for the first post. Thanks!